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Cross-platform Programming Python System

Bind Shell in Python 3

January 28, 2020 3 Comments

What’s going on guys?

I have been packed with work and studying for certifications recently, leaving me little time to bring you some cool articles. 🙁

Anyway, I’ve been interested in analyzing different types of shells and coding them myself with custom options.

This time we’ll stick to the basics though: we’ll be looking at a bind shell coded in Python 3, of course, in as few lines of code as possible.

Why Bind Shell?

Every shell has its purpose and we need to be looking to increase our arsenal and understanding of what shell works better in each case.

A bind shell, while clumsy in implementation on most targets – considering you have to do port forwarding and have it listening – does have its advantages when it comes to flexibility from the attacking system. It allows us to connect using different tools like a proxy, for example, or even from a coffee shop or another anonymous location.

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Written by: codeboss
Cross-platform Programming Python System

Car and Object Detection in Python 3 (Tensorflow – ImageAI)

January 21, 2020 4 Comments

What’s up guys? Been a minute!

In this post we’re gonna take a look at a basic approach to do object detection in Python 3 using ImageAI and TensorFlow.

Unfortunately this post will be kind of short since I’m in the middle of studying for a certification. So let’s get to it!

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Written by: codeboss
Cross-platform Programming Python System

Recursive Encryption Script (pyAesCrypt) for Python 3

January 4, 2020 No Comments

What’s up guys!

Today I decided to make a recursive encryption script for Python 3.

I had a previous post and video that touched on this same functionality.

This time, however, I decided to expand on its methods and basically make an all-in-one stop for encryption / decryption.

So its something I wanted to make for my own use and figured I might as well share it with you guys. 🙂

Beware though: recursion can be dangerous if used without knowledge. You could end up encrypting your entire system. Also this script will automatically delete the old files after encryption / decryption.

Download link is at the bottom of the post!

Script Requirements

I won’t go into any details regarding the code since I’ve already made a blog post and video going into detail for this exact code.

Anyway, you will need to install pyAesCrypt. This is easiest using pip:

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Written by: codeboss
Cross-platform Programming Python System

Python Control Server – Multiple Clients (5 of 8)

January 2, 2020 3 Comments

[ Part 1 – Part 2 – Part 3 – Part 4 – Part 5 – Part 6 – Part 7 – Part 8 ]

We’re off to part five of our little Python control server.

I had been postponing this, but its time we implement multiple clients!

I knew we had to do this right and that it would most likely bloat the scripts as well, so it would also require breaking it down into specific modules.

So yeah, that’s what we’re doing, lets get into it!

But before that, let me give you guys some context into the code…

Modular Programming

Many times when working on a project, as it begins to expand and get into a few hundred lines of code we need to start breaking it up into modules.

For our project, so far, it seems most of the functionality is divided between server configuration and data encryption.

I figure, just for the sake of development and teaching proper methods to keep working in a program without feeling like its a labyrinth, we’ll go ahead and separate our code into a few modules.

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Written by: codeboss
Cross-platform JavaScript Programming System

Ionic 4 – How To Make a Simple Card Matching Game (3 of 4)

January 1, 2020 No Comments

[ Part 1 (Introduction) – Part 2 – Part 3 – Part 4 ]

What’s up guys?

We are back with another part of our Ionic 4 card matching game.

In the previous parts we broke down the basics of the Ionic framework, did the groundwork for our little game, added some images and coded the basic functions for matching cards on-screen.

Although we have a lot of functionality in the game already we’re lacking screens for when the player loses, wins and for loading.

That’s what we’ll be working on this time.

One more twist we’ll be adding is time. Let’s give the player something like sixty seconds to match all the cards otherwise he loses.

Coding Summary

To start off we have to add a bunch of variables to support the new screens we’re adding and to control time inside our game.

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Written by: codeboss
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